Besides developing KONZEPT68’s own software suites customers can benefit from our extensive experience in writing highest quality audio software. It is the combination of a generalist/all-rounder approach and the specialization in audio algorithms which creates soundscapes optimally fitted into the respective user scenario. The broad range of realized projects enable us to help implementing almost every aspect of audio-related software tasks.
Our main expertise is based in real-time simulation of moving vehicle sounds. A profound knowledge of acoustic principles in the fields of physiology, psychoacoustics, spatial acoustics, and digital signal processing allows to apply the available software routines and strategies in various other scopes like medical acoustics, product sound design, audio installations, Internet of things (IoT), artificial intelligence/machine learning, and others …
On this basis we offer the implementation of all sorts of algorithmic audio software as requested by customers. With our straight approach and the avoidance of unnecessary administrative overhead projects can be accomplished in a prompt and smooth manner.
The preferred programming languages include C/C++, C#, Swift. Software solutions can be created for all mainstream target operating systems like Windows, iOS, Mac OS, (Embedded) Linux. In order to provide the most intuitive state-of-the-art user interfaces we utilize modern (partly cross-platform) UI frameworks like Qt, SwiftUI, WPF, WinForms.
Special software know-how (MaxMSP, Unity) is available when rapid prototyping of interactive audio installations or embedding audio in game environments is needed.
To further enable reliable and undelayed interactivity of the provided audio algorithms we have thoroughgoing knowledge regarding communication between the different parts of the technical systems under consideration. This includes well-tested libraries for CANbus-based systems, network protocols (TCP/IP, UDP, etc.), and other typical channels for data exchange between involved components.